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Little nightmares 2 dlc
Little nightmares 2 dlc











They spot the Signal Tower, which emits a pervasive Transmission that controls the Pale City's inhabitants - the television-addicted Viewers, whose faces have been distorted from exposure to it. Mono and Six then exit into the heart of the Pale City. The pair reaches the Hospital, where they encounter the dismembered, mannequin-like Patients and the bulbous Doctor, whom they may kill by luring him into an incinerator. Outside the School, they recover Six's yellow raincoat. Mono rescues Six from the Bullies, and they escape the long-necked Teacher who rules the institution. Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. He also encounters several glitching ghosts of children, which he can absorb by touching them. However, he is always pulled back by Six before he can reach the door.

little nightmares 2 dlc

Throughout his journey, Mono attempts to use these televisions as portals to enter the hallway from his dream. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up on the Pale City, which is shrouded by mist and rain and strewn with old televisions.

little nightmares 2 dlc

The Hunter pursues the pair until he corners them in a shed and they shoot him with a shotgun. He then frees Six, who is being held prisoner by the masked Hunter who lives there. He journeys through the Wilderness and enters a decrepit shack. Will you dare to face this collection of new, little nightmares? PlotĪ boy named Mono awakens from a dream of a door marked with an eye at the end of a long hallway. Their journey won't be easy Mono and Six will face a host of new threats from the terrible residents of this world. With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. Grab the book and drop down (don’t worry, you won’t die so long as you don’t jump - just fall), then slide the book into the middle hole in the background on the right side of the room.Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. Crawl around the top until you get to the book near the middle of the room. Move back over to the left side of the room and push the ladder to the left so you can climb to the top. The book required for the third hole (the one in the middle), is located on the top of the bookshelves. You need to place one of the books on the floor in the hole on the left, and one in the hole on the far right. Two of the books on the floor match the patterns of these books. If you pay close attention you’ll notice that the books on either side of the holes form a pattern. If you use your flashlight you can see the holes a bit easier.

little nightmares 2 dlc

On the right side of the room there are three open spots on the bottom level of the bookshelves, two in the background near the left side, and one that’s harder to see on the far right side of the room near the foreground.

little nightmares 2 dlc

You’ll notice another ladder here, as well as a few books on the floor. Now head back up the first flight of stairs (but not up the ladder or the lift) and make your way into the room on the far right.













Little nightmares 2 dlc